Verlet is a physics engine built from scratch. It currently has Python (pygame) and C++ (SFML) implementations. The Python implementation can be found on my research GitHub account. (Simpson Computer Technologies Research)
2095
Verlet uses SFML v2.6.0 for graphics. Eventually, it will transition to CGL, my custom OpenGL graphics library.
https://github.com/realTristan/verlet/assets/75189508/5fd79ba6-6369-4ab3-b510-0cdba65f4f4d
https://github.com/realTristan/pyverlet/assets/75189508/09cd6759-2277-45d8-8948-0acf13d17325
https://github.com/realTristan/pyverlet/assets/75189508/d467f252-49c7-4505-a21b-5e276d26c687
MIT License
Copyright (c) 2023 Tristan
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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